Developer Update, Week 2


Goals:

To create:

  • Rotational Axes for Movement and View
  • ADS Zoom
  • Camera shake for walking (and for future developments such as camera shake for explosions)

Personnel:

Jack

Technologies, Tools and Resources used:

(For most of the Task)[https://www.youtube.com/watch?v=_QajrabyTJc]

Tasks Undertaken:

Created a simple camera for the player that allows aiming down sight and camera shake. This elements are currently rudimentary but can be easily expanded on.

Justification:

The camera look input is based on the X Y axes feature built into unity and by locking the mouse to the centre of the screen, a simple look camera was created. Additionally the Y axis was locked at 90 degree angle above and below in order to prevent the player from looking up or down in any unnatural positions, (Such as rolling the player head 360 degrees around the Y axis). The ADS was a simple zoom function which zoomed the camera into the centre of the screen, this will probably have to be expanded on in a later date. The camera shake is very rudimentary and simply inputs the X Y axes of the camera as random numbers to give a shake effect.

What we found out:

Familiarised myself with the layout and the general concept of using Unity.

Open Issues/Risks:

Player movement is heavily tied to player camera and the team member working on player movement may have already added a player camera.

Recommendations:

Continue using Unity and reading documentation.

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