Developer Update, Week 6
Goals:
To create:
- Different quests with different criteria to fulfill
- A working quest with rewards delivered
Personnel:
Jack
Technologies, Tools and Resources used:
(Part 1)[https://www.youtube.com/watch?v=up6HcYph_bo&t=597s]
(Part 2)[https://www.youtube.com/watch?v=h7rRic4Xoak]
(Part 3)[https://www.youtube.com/watch?v=jN-27UawCgU]
Tasks Undertaken:
Attempted to finish the quest system, reviewed online documentation for creating quests.
Justification:
Having too many scripts passing information between each other has added too many parts to what should be an otherwise uncomplicated system, this will have to be redesigned.
What we found out:
That the coding from last week was an overly complicated response to a simple issue, keeping scripts small, simple and modular is key to successful coding.
Open Issues/Risks:
The size and sophistication of the quest system became too hard to manage, which means that it ultimately became too difficult to expand on. These scripts will either have to be drastically altered/merged, however this will take almost as much time as starting from the ground up with a different approach.
Recommendations:
Continue using Unity and to not rely on Unity tutorials to achieve what is required. Completely restart the questing system, making sure to take on a simpler approach to quests.
Dev Logs
Status | In development |
Category | Other |
Author | Garviel |
More posts
- Developer Update, Week 12May 25, 2020
- Developer Update, Week 11May 17, 2020
- Developer Update, Week 10May 08, 2020
- Developer Update, Week 9Apr 30, 2020
- Developer Update, Week 8Apr 16, 2020
- Developer Update, Week 7Apr 16, 2020
- Developer Update, Week 5Mar 19, 2020
- Developer Update, Week 4Mar 12, 2020
- Developer Update, Week 3Mar 12, 2020
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