Developer Update, Week 6


Goals:

To create:

  • Different quests with different criteria to fulfill 
  • A working quest with rewards delivered

Personnel:

Jack

Technologies, Tools and Resources used:

(Part 1)[https://www.youtube.com/watch?v=up6HcYph_bo&t=597s]

(Part 2)[https://www.youtube.com/watch?v=h7rRic4Xoak]

(Part 3)[https://www.youtube.com/watch?v=jN-27UawCgU]

Tasks Undertaken:

Attempted to finish the quest system, reviewed online documentation for creating quests.

Justification:

Having too many scripts passing information between each other has added too many parts to what should be an otherwise uncomplicated system, this will have to be redesigned. 

What we found out:

That the coding from last week was an overly complicated response to a simple issue, keeping scripts small, simple and modular is key to successful coding.

Open Issues/Risks:

The size and sophistication of the quest system became too hard to manage, which means that it ultimately became too difficult to expand on. These scripts will either have to be drastically altered/merged, however this will take almost as much time as starting from the ground up with a different approach.

Recommendations:

Continue using Unity and to not rely on Unity tutorials to achieve what is required. Completely restart the questing system, making sure to take on a simpler approach to quests.

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