Developer Update, Week 8
Goals:
To create:
- A quest where the player kills enemies
To implement:
- All existing systems in my private scene to the main scene
Personnel:
Jack
Technologies, Tools and Resources used:
N/A
Tasks Undertaken:
Implemented all of my existing systems, excluding the quest marker system, however the kill quest is implemented and working as desired.
Justification:
The kill quest was created by expanding on existing scripts and the implementation was completed using my private scene as a reference for how everything should be done, this helped avoid any issues or mistakes.
What we found out:
This was the first time I had a genuine look at the other systems the group has been working on, I went through a few scripts to learn how certain things have been completed and I learned some more tricks, such as the use of regions.
Open Issues/Risks:
Some of the coding relies on getting component names in the editor, this may cause the coding to break in the future if the names of game objects are altered.
Recommendations:
Investigate other means of referencing components other than getting components by name, perhaps by tag or another method. Get the quest marker system working, this may require a complete rework.
Dev Logs
Status | In development |
Category | Other |
Author | Garviel |
More posts
- Developer Update, Week 12May 25, 2020
- Developer Update, Week 11May 17, 2020
- Developer Update, Week 10May 08, 2020
- Developer Update, Week 9Apr 30, 2020
- Developer Update, Week 7Apr 16, 2020
- Developer Update, Week 6Apr 02, 2020
- Developer Update, Week 5Mar 19, 2020
- Developer Update, Week 4Mar 12, 2020
- Developer Update, Week 3Mar 12, 2020
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