Developer Update, Week 9


Goals:

To create:

  • An arena type  level using existing assets

Personnel:

Jack

Technologies, Tools and Resources used:

N/A

Tasks Undertaken:

Created a medium-sized environment with many different ways to traverse and implemented the use of a fair amount of verticality to add interested to the gameplay.

Justification:

Most of the environment was created using grid snapping and creating prefabs that could be easily placed around the map saving a large amount of time in the construction.

What we found out:

For a level to be interesting and fun for the player, there must be obvious paths to take that reach a destination that is expected. For example a player would expect a staircase to reach another floor and not lead nowhere. Additionally I learned about efficient model placement in Unity.

Open Issues/Risks:

Some of the objects may work better with collisions enabled/disabled, the process of changing each instance of an object to have/not have a collision might prove to be a very time consuming task.

Recommendations:

N/A

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